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asdfhgjk

6
Posts
A member registered Jul 16, 2017

Recent community posts

(3 edits)

please allow bots to carry others. i left the game running over dinner and have spent 20 mins manually moving bots and i don't know how much longer i will need to do it for to get to the basic bots. also i made a few hundred crude bots and the new ones with no name don't follow their script or do anything. kinda my fault for letting it run too long but a little annoying. any solutions before i start over? folks should not always sit in the same direction. in the huts it looks wierd.

(4 edits)

Awesome game. Love the concept. On the bridges everything levetates for me but the ramps up to bridges are good. also the trees grow kinda wierd with the final growth step being lower than the preivious. looks cool tho and i don't mind it. being able to interact in the freecam would be cool. also a first person mode would be neat. thanks for the awesome game.

the following are not bugs but ideas. could the water start off being discovered or able to be discovered from the land as it is quite difficult to bridge and it makes the map look wierd. in the script for recharging a bot, it specifies crude or basic but they will do both anyway. maybe 'recharge bot' instead would be better. i like how the bots slow down as the battery becomes flat - that is a really cool feature. items in the inventory and not in the hands could change the speed of movement. also holding a 'heavy' items (which you can only hold one off in hands)  could slow down movement by more than 1 'light' item does (light - can hold 4 in hand). 

swi had a similar problem, maybe after a load. i had to go and pick them all up and put them down as they wouldn't eat grass when standing ontop of it and that fixed it. they only start eating once discovered so maybe on a load you have to discover them again. i have since reloaded and not found the problem. also anyway to get more seeds out of trees and apples out of apple trees??

(1 edit)

A 'find nearest general storage' would be very useful when using bots to construct different structures and bridges instead of manually changing the storages the bots will go to each time.  also the option of choosing a constant storage should also be available. this would allow you to move the beacon, build 1 general storage and get bots to do the rest. the beacon range is shown for me and the range seems good.

i did drag into the 'mouth' like normal but and the code was right but it still wasn't moving on after the hands were empty

I don't think the 'until hands empty' command works when dropping metal into a general storage. also how do you make wheels???